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Thread Statistics | Show CCP posts - 21 post(s) |

Chaotic Death
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Posted - 2011.12.14 20:37:00 -
[1] - Quote
So the crucible patch when it first came out fixed the intel graphic card failure, however since the 1.0.2 patch it has caused this problem to happen again...
Problem: Jump gate / undock = Gfx card to fail and black screens and freezes then comes back. |

Chaotic Death
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Posted - 2011.12.14 23:21:00 -
[2] - Quote
anyone else having this same thing happen? or is it just me cause its pretty crappy when an update messes it up again when it was fixed... |

Chaotic Death
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Posted - 2011.12.15 00:44:00 -
[3] - Quote
Ishivan Zock wrote:YES!!!! OMG I am having the same issue, I was so happy when Crucible fixed the problem, and I have had a headache all day since the 1.02 patch seems to have messed everything up again!!! Anyway, I sent a bug report, but I will post here my system specs. The game was running like a charm after Crucible, but now it's UGH again...
I am kind of glad to know I'm not the only one.
System Information
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506) Language: English (Regional Setting: English) System Manufacturer: TOSHIBA System Model: Satellite A505 BIOS: InsydeH2O Version 1.40 Processor: Intel(R) Core(TM) i3 CPU M 330 @ 2.13GHz (4 CPUs), ~2.1GHz Memory: 4096MB RAM Available OS Memory: 3894MB RAM Page File: 2469MB used, 5318MB available Windows Dir: C:\windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode
DxDiag Notes
Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found.
DirectX Debug Levels
Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail)
Display Devices
Card name: Intel(R) HD Graphics Manufacturer: Intel Corporation Chip type: Intel(R) HD Graphics (Core i3) DAC type: Internal Device Key: Enum\PCI\VEN_8086&DEV_0046&SUBSYS_FF161179&REV_02 Display Memory: 1696 MB Dedicated Memory: 64 MB Shared Memory: 1632 MB Current Mode: 1366 x 768 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: unknown Monitor Id: SEC3041 Native Mode: 1366 x 768(p) (59.993Hz) Output Type: Internal Driver Name: igdumd64.dll,igd10umd64.dll,igdumdx32,igd10umd32 Driver File Version: 8.15.0010.2509 (English) Driver Version: 8.15.10.2509 DDI Version: 10 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 11/17/2011 01:36:33, 8312320 bytes WHQL Logo'd: Yes
My Graphics settings (after hitting CTRL ALT F12) under the 3D tab are as follows Texture Quality:Quality Anisotropic Filtering: 2x Vertex Processing: Enable Software Processing Vertical Sync: On
Let us know what they say on the bug report, because my system is exactly the same except i have the i5 |

Chaotic Death
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Posted - 2011.12.15 04:39:00 -
[4] - Quote
Ishivan Zock wrote:Well, they did say they were releasing a hotfix patch tomorrow that should fix various issues, including localized client issues... which I am knocking on wood, but I would say at this point I am not optimistic they are even aware of this issue (I hope I'm wrong, but it's one of those gut feelings.) Anyway, it did feel good to be back to EVE, but I may cancel my sub once again if they don't fix this, so let's see what happens after Downtime... Anyone want to place ISK bets as to whether the patch will address the issue?
Im not a big better, but i bet you 5mil that it wont fix it... |

Chaotic Death
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Posted - 2011.12.15 20:40:00 -
[5] - Quote
This is where the crash happens:
Quote:C:\Program Files (x86)\CCP\EVE\#SKIAZO-PC.2011.12.15.13.21.44.ERRORS.lbw
105492011.12.15 20:19:07:772Open res:/Model/Global/cube.tri 105502011.12.15 20:19:07:773Timeslice warning order 1, 267ms in tasklet: returning to 'Trinity::TriDevice::Render' from 'OnCreate' 105512011.12.15 20:19:07:967Open res:/UI/Cursor/cursor12.dds 105522011.12.15 20:19:07:978Timeslice warning order 2, 472ms in tasklet: returning to 'Trinity::TriDevice::Render' from 'OnCreate' 105532011.12.15 20:19:08:025Device Reset: Completed Successfully 105542011.12.15 20:19:08:217Timeslice warning order 2, 711ms in tasklet: entering 'UI App' from 'BeOS::System'
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Chaotic Death
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Posted - 2011.12.15 20:42:00 -
[6] - Quote
CCP Vertex wrote:I am just formalizing it into a concise defect report for one of the graphic programmers to take a look at.
I still havenGÇÖt been able to reproduce the issue on my laptop so I encourage everyone else who is experiencing the issue to take your lead and file a bug report!
you MUST have an Intel HD Graphics card or it will not happen.
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Chaotic Death
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Posted - 2011.12.16 18:20:00 -
[7] - Quote
I have latest drivers / tested on the test server, and still the same problem. - Client start-up - undocking - jumping systems - worm holes
Quote:26962011.12.16 18:15:30:169Open res:/Texture/Particle/whiteblur.dds 26972011.12.16 18:15:30:169BlueAsyncRes::Initialize: res:/Texture/Flare/rainbow.dds 26982011.12.16 18:15:30:169Open res:/Texture/Flare/rainbow.dds 26992011.12.16 18:15:30:169BlueAsyncRes::Initialize: res:/Texture/Flare/zoom.DDS 27002011.12.16 18:15:30:169BlueAsyncRes::Initialize: res:/Texture/Particle/whiteglobe.dds 27012011.12.16 18:15:30:169Open res:/Texture/Flare/zoom.DDS 27022011.12.16 18:15:30:169Open res:/Texture/Particle/whiteglobe.dds 27032011.12.16 18:15:30:170BlueAsyncRes::Initialize: res:/Texture/Global/noise.dds 27042011.12.16 18:15:30:170BlueAsyncRes::Initialize: res:/Texture/hringur.dds 27052011.12.16 18:15:30:170Open res:/Texture/Global/noise.dds 27062011.12.16 18:15:30:170Open res:/Texture/hringur.dds 27072011.12.16 18:15:30:170TriDDSHandler: 'res:/Texture/hringur.dds' in unsupported format (D3DFMT_P8) 27082011.12.16 18:15:30:170Texture 'res:/Texture/hringur.dds' needs format conversion 27092011.12.16 18:15:30:170TriDDSHandler failed to load texture 'res:/Texture/hringur.dds' - retrying with D3DX functions 27102011.12.16 18:15:30:170BlueAsyncRes::Initialize: res:/dx9/scene/universe/m06_cube_blur.dds 27112011.12.16 18:15:30:170Open res:/dx9/scene/universe/m06_cube_blur.dds 27122011.12.16 18:15:30:178Open res:/UI/Cursor/cursor00.dds Quote:27132011.12.16 18:15:30:198Device Reset: Completed Successfully *** Crash*** 27142011.12.16 18:15:31:385Timeslice warning order 4, 2112ms in tasklet: returning to 'BeOS::System' from 'Trinity' 27152011.12.16 18:15:32:220YamlPreloader: 3219 yaml files preloaded using ResData |

Chaotic Death
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Posted - 2011.12.20 07:19:00 -
[8] - Quote
Sorry for the delay: (also SISI did not fix the problem. wish i could give you my laptop to test it on lol)
Intel-« HD Graphics (Core i5)
Report Date:12/20/2011 Report Time[hr:mm:ss]:0:15:27 Driver Version:8.15.10.2509 Operating System:Windows 7 Service Pack 1(6.1.7601) Default Language:English (United States) DirectX* Version:10.1 Physical Memory:3892 MB Minimum Graphics Memory:32 MB Maximum Graphics Memory:1696 MB Graphics Memory in Use:242 MB Processor:Intel64 Family 6 Model 37 Stepping 5 Processor Speed:2394 MHz Vendor ID:8086 Device ID:0046 Device Revision:18
* Accelerator Information *
Accelerator in Use:Intel(R) HD Graphics Video BIOS:2026.1 Current Graphics Mode:1600 by 900
* Devices Connected to the Graphics Accelerator *
Active Notebook Displays: 1 *Built-in Display*
Monitor Name:Generic PnP Monitor Display Type:Digital Gamma Value:2.2 DDC2 Protocol:Supported
Maximum Image Size: Horizontal:14.96 inches Vertical:08.27 inches
Monitor Supported Modes: 1600 by 900 (60 Hz) |

Chaotic Death
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Posted - 2011.12.20 16:47:00 -
[9] - Quote
I also can say this patch did NOT work for me, i have tested it in all the following ways
-lowered the graphics to the lowest, still does it -changed all the setting sync and asymmetric settings - still crashes undocking / system gates / and client load.
Sad to say, i agree that we should get some compinsation because it really is kinda unplayable when you cant even go from system to system without crashing and that 5 seconds to 30 seconds is really what makes or breaks your escape from the gate. |

Chaotic Death
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Posted - 2011.12.21 19:23:00 -
[10] - Quote
Fraa Rafa wrote:CCP Vertex wrote:The majority of reported issues are all on INTEL HD Integrated graphics chips so that is where we are focusing our research. I will find your GPU model in the test lab later today and run some tests on it but this issue isnGÇÖt an easy one to reproduce. Also, I can tell you how to reproduce it, go buy a Dell n5010, I've tried it on my girlfriend's n5010, same exact problem. lmao
My laptop is the Dell n7010 with the I5 and the Intel HD Graphics, So maybe its an issue with Dell in this series with the Intel i3-i7 chip sets?
Hmm yeah that is interesting that the problem only seems to be on Windows 7 with 64Bit. If i had the oppertunity to run XP on here i would to test it but i dont got the XP CD's to do it. |

Chaotic Death
Caldari Provisions Caldari State
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Posted - 2011.12.27 00:31:00 -
[11] - Quote
I realy hope they are still working on this issue, its been a while since we have heard anything from them... |

Chaotic Death
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Posted - 2011.12.29 23:31:00 -
[12] - Quote
Einde wrote:Fraa Rafa wrote:wtf, I got a reply from the petition I posted and was told that CCP would not be doing anything to fix this problem. Quote:Intel were notified of this over a year ago but it seems they have not managed to update the drivers in order to solve the issue. Our developers have done all they can without compromising stability and compatibility towards other graphics cards.
While a large part of me wishes and hopes they are going to fix this, there is a small part of me that doesn't believe there's enough of us with this issue for anything to be done about it.
I believe you are correct sadly.... its been what... 2-3 weeks since they said they were getting the computer that would have this problem? |

Chaotic Death
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Posted - 2011.12.30 08:02:00 -
[13] - Quote
Arngen Arbosa wrote:Chaotic Death wrote:Einde wrote:Fraa Rafa wrote:wtf, I got a reply from the petition I posted and was told that CCP would not be doing anything to fix this problem. Quote:Intel were notified of this over a year ago but it seems they have not managed to update the drivers in order to solve the issue. Our developers have done all they can without compromising stability and compatibility towards other graphics cards.
While a large part of me wishes and hopes they are going to fix this, there is a small part of me that doesn't believe there's enough of us with this issue for anything to be done about it. I believe you are correct sadly.... its been what... 2-3 weeks since they said they were getting the computer that would have this problem? Actually it's been less than a day since they said that. See post #138.
Actually see post #113 12/21/2011 So a week and a half, my bad. |

Chaotic Death
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Posted - 2011.12.31 08:44:00 -
[14] - Quote
Testing now:
Confirmed this does indeed work!! I'm pleasantly surprised that it worked!!!
CCP Please add this fix to your replies when this happens in the future!! |

Chaotic Death
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Posted - 2011.12.31 18:45:00 -
[15] - Quote
Einde wrote:Chaotic Death wrote:Testing now:
Confirmed this does indeed work!! I'm pleasantly surprised that it worked!!! How does EVE run?
All graphics on High: 35-45 FPS from planet to planet, but I did have a rather low fps outside an Amarr station in Pelkia: around 12-18 fps, However inside the station was 30-34FPS. Ill test in an Incursion later today.
I5 2.4GHz 8GB Ram Full Screen Window Mode Windows 7 |

Chaotic Death
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Posted - 2012.01.02 08:01:00 -
[16] - Quote
Valkarisainetaravon wrote:Being in college and all, I want to make my money go as far as it can go, and subscribing to a different game, or reactivating my xbox live and playing modern warfare 3, there are other games, I just want to say it's a shame, because after all, I really liked this game =/ It seems like the posts from the devs have stopped and they have removed themselves from the issue best they can.
You know you can play Eve-Online for free right? buy an ingame Plex. it takes about 5-10 hrs of play to get a month free doing incursions.
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